Civilization Intro

January 25th, 2008 by rtspc

Civilization I, published in 1991, is a single-player civilization-simulator game where the player takes on the role of the general of a civilization starting with nothing but a single nomadic Settler,the player attempts to create an empire in competition with AI players. The game is turn-based and takes a goodly amount of micromanagement, but considerably smaller attention other simulation-games.

On with the task of discovery, battle and statecraft, the player has to make judgements about where to build new cities, which enhancements or units to create in every enclave, which advances in knowledge should be chased, and how to alter the area about the settlements for most productive benefit, while repelling attacks by savages upon their towns.

At the beginning of the game, the player selects which historic civilization to play. The choice does not effect gameplay, unless the player starts on Earth where the choice affects the starting location. Computer-controlled adversaries display certain characteristics of their civilizations.

The scope of Civ 1 is extremely large, adding to its vast replay merit. The game #begins around 4000 B.C, before the Bronze Age, and can last through to 2100 AD with the players acquiring Space Age and future technology. At the start of Civilization there are no enclaves anywhere in the world: the player controls two Settler units, which can be used to create new towns in good sites. Players can then generate new Settlers who can also alter terrain, create new cities and other helpful actions.

As time marches forward, new technologies are developed; these technologies are the most important way in which the game progresses. In the beginning of the game players selects from knowledge such as Bronze Working to Plastics. If the player is the first to learn a particular advance - for example, deploy it for use in a military context, the player will gain strategic footholds. Most knowledge developments open up access to new and improved units and derivative technology. This Tech Tree has been stolen in a good number of other group-advancement games.

The player can also create Wonders in each of the epochs of Civilization, after obtaining the knowledge. The World Wonders are significant accomplishmentsachievements of historic culture, science, and defense - the Wonders of the World are diverse, including the Hanging Gardens and Oracle in Antiquity through Darwin’s Voyage to Michelangelo’s Chapel in the Middle Ages, all the way to the Industrial Age which allows such things as Hoover Dam and the Manhattan Project. Each Wonder is unique able to be built only once; a Wonder demands a large amount of resources to build, a huge amount more than any other city improvements. A Wonder is able to render singular benefits to the controlling civilization. Wonders become obsolete as the game progresses and better knowledge tree progressions are researched.

Civilizaation may be conquered by obliverating the other adversaries or completing the end of the modern era with the high score or by finishing the Space by making it to the Galaxy of Alpha Centauri.

Civilization II: Test of Time intro

January 22nd, 2008 by rtspc

Civilization II will be familiar to players of the first Civilization; gameplay remains the same, only enhanced: with some changes to the units, playable civilizations, more world wonders, new tiles and updated technology trees. The graphics are greatly enhanced with clickable links and windows that can be repositioned.

The AI got some enhancements too, now being forced to play the same way as a human player.

Rivers are now a portion of the tile, as opposed to an entire tile unto itself. Having a river vastly enhances the tile.

Intro to discussion of strategy pc Games

January 22nd, 2008 by rtspc

Hi readers!  I’ll be writing about some RTS games from the PC’s past - this will include Civilization, Stratego, Battlechess and classics such as Omega.

Hello world!

January 22nd, 2008 by rtspc

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